Category: Episodes


  • S1E19 – Reviving Backyard Sports (With Lindsay Barnett and James Deighan)

    In this episode, I spoke with Lindsay Barnett, founder/CEO of Playground Productions, and James Deighan, founder/CEO of Mega Cat Studios, about the return of the Backyard Sports franchise of games. We discussed running a “Blue Collar” studio with 90% employee retention, reviving a dead IP, and how to design accessible games for all ages. This…

  • S1E18 – GDC Vibe Check (I Asked Nine Game Developers How They Feel, What They Say Will Shock You!)

    In this episode, I spoke with nine game developers at GDC Festival of Gaming (previously known as the Game Developers Conference). I asked each of them the same four questions: What are you scared about right now in the game industry? What are you angry about right now in the game industry? What are you…

  • S1E17 – Des Gayle (Part 2 of 2) – Streaming Games, Transmedia IP, and Bandersnatches

    This week, Aaron chats with Des Gayle in the second of a two-part interview. Des is a Senior Partner Relations Manager at Unity (day job), Studio head at Altered Gene (his company), and does “production stuff” for a couple of indies. He describes himself as having “Produced one game that won a BAFTA (Life Is…

  • S1E16 – Des Gayle (Part 1 of 2) – Indie Publishing And Diverse Narratives

    This week, Aaron chats with Des Gayle in the first of a two-part interview. Des is a Senior Partner Relations Manager at Unity (day job), Studio head at Altered Gene (his company), and does “production stuff” for a couple of indies. He describes himself as having “Produced one game that won a BAFTA (Life Is…

  • S1E15 – Monica Fan (Part 2 of 2) – Jump-scared By Your Own Face

    This week, Aaron chats with Monica Fan in the second of a two-part interview. Monica is a game designer currently working at Pipeworks on an unannounced AAA game, but they consider themselves an eccentric creative at heart, having worked in entertainment media including newspaper, radio, theater, and film.   In this second half of our two-part…

  • S1E14 – Monica Fan (Part 1 of 2) – Dopamine Slinging As A Career

    This week, Aaron chats with Monica Fan in the first of a two-part interview. Monica is a game designer currently working at Pipeworks on an unannounced AAA game, but they consider themselves an eccentric creative at heart, having worked in entertainment media including newspaper, radio, theater, and film.   In this first half of our two-part…

  • Bonus Episode – Politics, Unions, GDC, and Doom: The Dark Ages

    In this short bonus episode, instead of interviewing a guest for 30 minutes, I talk politics, unions, GDC, and Doom: The Dark Ages… for about six minutes. Why no guest? You’ll just have to listen to find out! Links: You can find the podcast at: http://www.makegamesdrinkcoffee.com  Questions? Comments? makegamesdrinkcoffee@gmail.com

  • S1E13 – Daniel McLaren – Humility in game design, and don’t call it “sportsball!”

    This week, Aaron chats with Daniel McLaren. Daniel has been making games since 2005 and has worked on everything from MMOs to mobile games. While he has held a variety of roles over the years, from Game Designer, Producer, to even Product Manager, his primary focus is Design and Team Leadership. Daniel has a passion…

  • S1E12 – Nat Loh – Skylanders, leadership, and asking questions…?

    This week, Aaron chats with Nat Loh, a game design and leadership consultant with nearly 20 years of experience, including character gameplay design on every Skylanders game, mobile free-to-play, VR, and more! We spoke about designing characters in Skylanders, the need for better leadership training in the game industry, how to run better meetings, and…

  • S1E11 – Clip Show ft. Kay Purcell and Sahil Bajaj

    This week, we’ll be listening to some bonus cut content from the first and third episodes of the podcast. These were answers that were both too long to include in their respective episodes, and too interesting to cut down into smaller pieces. First we’ll hear from Kay Purcell, currently a Brand Manager at Konami and…